

With a small garage and a simple two-door car at hand, you’re severely limited in scope which makes buying a new HQ and a bigger car one of your first priorities. You start off with your headquarters, where you can hire staff, dole out equipment and empty your traps (With ectoplasm residue from the storage unit becoming an important source of extra income). wraps its diverse influences in a routine-based structure that’s reminiscent of David Crane’s classic Ghostbusters game.

This means managing and upgrading equipment, hiring staff and trying to keep up with the deluge of calls coming in from terrified residents tormented by the dead. Playing as a small ghosthunting outfit in London, the aim of the game is to build up a bustin’ empire while dealing with increasingly tough spooks and rival companies trying to nose ahead of you. For the most part, they get it working quite well. Harder than it seems apparently, because Application Systems Heidelberg seem to be the first to attempt the combination.
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Theme Hospital plus X-COM (Yes, the original, hyphenated one) plus Ghostbusters: How hard can it be, right? mines an idea so perfectly attuned to the nostalgia-driven gaming zeitgeist, it’s amazing that nobody’s grabbed it and made a million off it yet. You can read Cav and The Rain Dog’s impressions of this newer version HERE. N.B: Subsequent to this review developer Bumblebee sent us a version of the updated Steam release of this game, which makes several key improvements to the version reviewed below. PUBLISHER: Application Systems Heidelberg
